Digital media convergence
in relation to Advertising and New Media
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Figure 1. Applications, which feature many advertisements found on an iPhone |
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The recent trend of digital media convergence is having a huge impact in relation to advertising and New
Media. It is changing the ways in which audiences or potential customers are
being communicated with in a marketing perspective and it brings a rise to
technological convergence such as smart phones. A form of interactive advertising is being portrayed,
and it is defined by “the immediately iterative process, by which customer
needs and desires are uncovered, met, modified, and satisfied by the providing
firm” (Calder et al1998, pg 23). The introduction of the Smart Phone is the epitome
of digital media convergence in relation to new media and thus has allowed the
access to online social participatory media such as Facebook, as well as search
engines and applications. Jenkins states media convergence as “the flow of
content across multiple media platforms, the cooperation between multiple media
industries, and the migratory behaviour of media audiences” (Jenkins, 2006).
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Figure 2. Google, the search advertising giant www.google.com |
Digital media
convergence has made advertising an industry, and has created a culture of
change as digital distribution platforms have converged. Online advertising
expenditure now frequently “exceeds outdoor, cinema and magazine advertising
expenditure” (Spurgeon’s, 2008). The largest segment of online advertising
includes search engines. Google for example is a search engine that has become
the advertising power house as it sells short text advertising that people are
looking up or search for on the Internet (Dwyer, 2010). Consumers are
effectively looking up their own advertisements. Within social networking, Google
has tied together targeted advertising and audiovisual material in the form of
search based advertising. Spurgeon argues that the new media based on
ICT is in fact now a crucially important influence in the consumer culture as
well as the public-sphere (Spurgeon, 2008). Search engine advertising can be
tailored. The ‘search power house’ or Google, tailors adverts on the search page to
modify the advertisements based on users searches and clicks. This shortens the
consumer to advertisers gap making it “radically narrow” (Spurgeon,2008).
Advertising companies have jumped on board to search advertising as there is
minimal risk and it creates a win-win-win atmosphere. The user gets a relevant
outcome for their search and for a low cost, the advertiser gets a lead and the
service provider such as Google. obtains the revenue. 77% of Google’s income came
from advertising services. Google is an example of a market where advertiser confidence
has increased in regards to Internet advertising (Spurgeons, 2008).
“With the
arrival of 3G technology, the mobile phone – at least from a marketing
perspective – works increasingly as a kind of mobile ‘portal’ to connect
consumers with the mobile Internet, and thus, by extension, advertisers and
content providers more directly with consumers” (Sinclair et al, 2009). The iPhone features
other social media such as Facebook and Youtube. Youtube has recently launched the iPhone
application with advertisements. Youtube
statistics show that traffic from mobile devices tripled in 2011 and everyday
100 million people share, comment or commit to social action. This is a prime
example of digital media convergence. Advertising agencies have identified this
inter-linked web 2.0 community and have taken advantage of the prospects of
promotion (Youtube, 2011). The application also provides more search and
sharing features including easy sharing through social networks such as Facebook, Google and Twitter.
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Figure 4. New Media and Digital media convergence examples |
New Media merely uses old media in new ways. In-game advertising is a form of media convergence utilising new media and exploiting the niche market to advertise. The user is at times sub-consciously viewing advertisements and exposed to promotional material. In-game advertising, also known as Advergaming draws and connects to the user, which differs from television advertisements. Advergaming can be played over and over again for hours. It combines the playing of video games with advertisement and promotion. An example includes the advertisements for Barack Obama as well as Fanta featured within the multi-player mode of Guitar Hero. “As electronic games have become an intergrained part of consumers recreational life, advertisers have focused their attention on using online game related advertising tactics” (Stafford 2005).
As technology improves and new media is created
such as Video games that are versatile; advertising agencies jump to this shift
due to digital media convergence and effectively target potential customers.
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Figure 5. Fanta as an example of advergaming in Guitar Hero |
Media creation,
distribution and consumption have been brought together through the
digitalisation of media and the rise of new media. The methods of advertising
have changed and will still be ever adapting. Search engine’s generate some of
the largest revenue, as well as advertising within new media such as the iPhone
or Gaming devices. Digital media convergence is prosperous to advertising and
new media.
Citations
Caldler, Bezjian-avery, 1998, New
Media Interactive Advertising vs.Traditional Advertising, Journal of advertising research, vol. 1, no.1, pp. 23
Dwyer, T, 2010. Media
Convergence. 1st ed. New York: Open University Press
Jenkins H, 2006, Convergence
Culture, New York University Press
Sinclair, John and Wilken, Rowan,
2009, Waiting for the kiss of life: mobile media and advertising, Convergence: the journal of research into
new media, vol 15 no 5 pp 427 - 445
Spurgeon C, 2008, Advertising and
New Media, Oxon, Routledge, pp 24-45.
Stafford, M, 2005. Advertising,
Promotion, and New Media. 1st ed. New York: M.E Sharp.
Youtube. 2011. Youtube
Statistics. [ONLINE] Available at: http://www.youtube.com/t/press_statistics.
[Accessed 29 August 12].